![]() This looks similar to the final's one, but there are twists: Most walls are invisible. 2 missions are unplayable.Īll but 4 missions select the background randomly, unlike the final game's missions. 4 missions require repairing in order to play. 3 missions require the use of the debug menu because one must bypass the Quest Menu. The only way to play them is by hacking the current quest.cfg.ġ2 missions can be played without problems. There are 21 missions in defaultquest.cfg. (However, it IS still loaded by the game, and partly used by the Debug Menu) It's not used by the game by any normal means. defaultquest.cfg has early designs of Quest mode. Only quest.cfg is used by the actual Quest mode. There are two different Quest mode configuration files: defaultquest.cfg and quest.cfg. tips.txt: Tip of the day (Appears during loading screen).speed.cfg: Lightning mode configurations.secret.cfg: Secret modes configurations (Poker, Butterflies, Ice Storm, and Diamond Mine).quest.cfg: Final Quest mode configurations.defaultquest.cfg: Early Quest mode configurations. ![]() Inside main.pak, there is a "properties" directory which has configuration files. Anyhow, the board will not level up with this gem's presence when the progress bar is full. With similar properties like the Doom Gem, it is locked for interaction with other nearby gems, and would not match with other gems with the same colour. The level select screen uses a different position to put the sun gradient, and the clouds are designed differently. 8.1.3 ColorCountTarget and ColorCountTargetSecĮarly gameplay can be shown in this trailer for the game a day before it was released, which features assets different from the final game.7.19 Mission #19: Lead to Gold - Othello.7.13 Mission #13: Lead to Gold + Time bomb.7.3 Mission #3: Lead to Gold - Columns & Rows.7.2 Mission #2: Lead to Gold - Yellow matches.7.1 Mission #1: Lead to Gold - Any match.6.2 Leftovers from the PC version of Bejeweled Blitz.
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